![]() Huge thank you to laxmantim for a donation Mod file is bigger than others (6MB) because it has a lot of images. Player upgrade points is a huge mod, that completely changes the way you will play the game. Since creating COTF I've revisited this mod once more and fixed multiplayer experience due to many requests Since creating pup, i progressed a lot, and gained knowledge that allowed me to take modding to a next level. It was fun while it lasted, but its about time i stop updating this mod. Added scaling to model data so we can scale individual attachments on palettes (and also preparation for removal of PQC).Thank you for using my first mod for such a long time."texture": "pixelmon:pokemon/000_missingno/all/base/none/texture.png" "model": "pixelmon:pokemon/000_missingno/all/base/none/model.pqc", "sprite": "pixelmon:pokemon/000_missingno/all/base/none/sprite.png", ► Example of Missing No's new palette format "palettes": [ Added & implemented the "infinite" model locator officially retiring "DUAL_MODEL", "DUAL_MODEL_TEX" (etc) model factories.To convert your datapack, please use our converter. Datapacks prior to 9.2.6 will fail to load as a result of the new formatting and optimizations. Added a new palette format to all palette-driven data.Updated PCs to only drop when mined with a Silk Touch pickaxe.Added Taiga, Old Growth Pine Taiga, and Old Growth Spruce Taiga to all forest spawning biome types.Added Espathra to Savannas and Arid during Day.Added chance to spawn with a group of Flittle. Added Flittle to Savannas and Arid during the Day. ![]() Added Scovillain to Arid and Mesas during the Day. ![]() Added chance to spawn with a group of Capsakid.
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